top of page

Studying brainwaves to operate objects with the mind, improve attention, and even ADHD

Updated: Mar 10

Astronaut and pilot fatigue has been a major concern of NASA since it first began training humans for space travel. So in the 1990s, NASA Langley Research Center started investigating the "engagement index" to gauge subjects’ attention levels based on their brainwaves. The original study spearheaded several companies that look to help improve focus and attention control and also to, eventually, control ordinary electronic objects with the mind.


Image of a pilot inside the cockpit experiencing fatigue. Astronaut and pilot fatigue has been a significant concern for NASA since the early days of space travel. In the 1990s, NASA's Langley Research Center initiated research into the 'engagement index,' a measure of subjects' attention levels based on their brainwaves. This pioneering study led to the development of various technologies aimed at improving focus and attention control, with the long-term goal of enabling individuals to interact with everyday electronic devices using their minds.


The study in “Neurofeedback” began with Dr. Alan Pope, an engineer and psychologist at NASA, who developed a way to monitor pilots' cognitive state to prevent a hazardous state of awareness. His study included flight simulators installed on desktop computers together with electroencephalographic (EEG) measurements obtained via electrodes placed on the scalps of pilots. The desktop simulator was programmed to react to the readings so that when a pilot was engaged, the degree of automation increased, and the manual controls increased when the pilot was less engaged. The goal was to evaluate what degree of automation on flight decks was most beneficial to maximize the concentration; going too far with automation can contribute to boredom and disengagement from a pilot.


Image showing an EEG scan being performed on a pilot. The study on 'Neurofeedback' was initiated by Dr. Alan Pope, an engineer and psychologist at NASA, with the aim of monitoring pilots' cognitive states to prevent hazardous levels of awareness. This study involved the use of flight simulators on desktop computers, coupled with electroencephalographic (EEG) measurements recorded through electrodes placed on the scalps of pilots. The desktop simulator was programmed to respond to these EEG readings; when a pilot was highly engaged, automation levels increased, and manual controls were amplified when engagement decreased. The objective was to determine the optimal level of automation on flight decks to enhance concentration, as excessive automation could lead to boredom and decreased pilot engagement.


An EEG measures the brainwave activity via its brain waves, or its electrical activity, which oscillate at different frequencies depending on the state of consciousness.

Delta waves - the slowest of all frequencies and between 1 and 3.5 Hz— dominate when a person is sleeping. Theta waves, which are a little faster and between 3.5 and 7.5 Hz, indicate creative and daydreaming activity. Alpha waves, between 8 and 12 Hz, prevail in a relaxed and unengaged person. Beta waves, with the fastest frequency between 13 and 30 Hz, correlate with an active brain engaged in brain demanding tasks. This study has inspired several groups to develop software, along with special EEG technology, to detect these waves and use them to improve focus and attention control.


Image of a pilot using a flight simulator. An EEG (Electroencephalogram) measures brainwave activity by capturing the electrical oscillations in the brain, which vary in frequency depending on the individual's state of consciousness.  Delta waves, the slowest at 1 to 3.5 Hz, dominate during sleep. Theta waves, slightly faster at 3.5 to 7.5 Hz, signify creative and daydreaming states. Alpha waves, in the 8 to 12 Hz range, prevail in a relaxed and unengaged person. Beta waves, with the fastest frequency between 13 and 30 Hz, are associated with an active brain engaged in demanding cognitive tasks.  This technology has inspired various groups to develop specialized software and EEG technology to detect these brainwave frequencies and harness them to enhance focus and attention control. It plays a vital role in improving pilot performance and ensuring safety during flight simulations.


Unique Logic was founded in 1993 by Peter Freer, to develop software to teach people how to sustain their attention in order to complete tasks [1]. Their software called PlayAttention is one of many they have developed to train the person to focus. Thanks to Freer's expertise in teaching math and science to sixth graders, he was able to see the potential of this technology to improve their attention. While teaching, he realized that one method does not work for everybody and that it was also difficult to keep all students engaged. However, he was more puzzled by the details that students could tell about their surroundings and what was going on when asked after they were on breaks or in class daydreaming. He concluded that the attention of these students was scattered and diffused by the inability of their brains to sustain attention. Inspired by Dr. Pope’s research, Freer started thinking about ways to simplify the technology used in his study to help people learn the skills they needed to focus on tasks. After founding his company, Freer expanded this concept to other products, looking to help monitor drowsiness, improve workplace and sports performance, and encourage relaxation. His patented BodyWave technology (now under Freer Logic) replaces the EEG electrode-equipped helmet with a compact armband-like device, which together with the software, looks to strengthen cognitive skills that form the foundation of executive function. Over time, the company has partnered with NASA, the nuclear power industry, US Olympic sports teams, and NASCAR. The company now offers a car headrest to ensure driver's safety by detecting fatigue, drowsiness, cognitive load, and distraction.


Image of a child wearing BodyWave technology. This innovative technology stems from the work of Unique Logic, founded in 1993 by Peter Freer, with a mission to develop software that enhances individuals' ability to sustain their attention and complete tasks effectively.  Their software, PlayAttention, is part of their efforts to train individuals to improve their focus. Peter Freer's background in teaching math and science to sixth graders provided insights into the potential of this technology to boost attention. He recognized that one-size-fits-all approaches didn't work for everyone, and many students struggled to stay engaged. He observed that students often retained details about their surroundings while daydreaming, suggesting scattered attention.  Inspired by Dr. Pope's research and the need for simplified technology, Freer founded Unique Logic. Their patented BodyWave technology, now under Freer Logic, replaces EEG-equipped helmets with a compact armband-like device. Paired with software, it aims to strengthen cognitive skills essential for executive function.  Over time, Unique Logic has collaborated with NASA, the nuclear power industry, US Olympic sports teams, and NASCAR. They now offer solutions such as car headrests that enhance driver safety by detecting fatigue, drowsiness, cognitive load, and distraction


Another company called BrainCo Inc, founded in 2015 by a group of Harvard University graduate students, developed a practical way to use EEG reading to monitor student’s attention in the classroom and help people with attention deficit hyperactivity disorder (ADHD), to gain more control over their concentration[2]. They developed a wireless headband for EEG reading and used the NASA algorithm to measure engagement. As of 2019, they have developed products like Focus EDU, which is a classroom system that lets the teacher monitor the class’s attention level in real time, and Focus Family, which uses the same hardware with a smartphone app to create a pseudo digital study buddy for use at home. Another branch of this company, BrainRobotics, focuses on developing functional prosthetics, like a hand that can be controlled with muscle signals.


Image of a BrainCo Inc robotic arm attempting to grasp a sports water bottle. BrainCo Inc, established in 2015 by a group of Harvard University graduate students, has harnessed EEG readings for practical applications in monitoring classroom attentiveness and assisting individuals with attention deficit hyperactivity disorder (ADHD) in enhancing their concentration.  Their innovation includes a wireless headband for EEG readings, incorporating NASA algorithms to gauge engagement levels. By 2019, they had introduced products like Focus EDU, a classroom system enabling real-time monitoring of student attention, and Focus Family, which utilizes the same hardware alongside a smartphone app to create a digital study companion for home use.  Another arm of this company, BrainRobotics, concentrates on crafting functional prosthetics. This includes devices such as a hand prosthesis that can be controlled using muscle signals.


Both companies, Freer Logic LLC and BrainCo Inc., started with the idea to develop a product that uses biofeedback to help those with ADHD; probably after a report published by Dr. Pope and the Eastern Virginia Medical School in 2001 [3]. The report talks about the positive findings when comparing the effects of video game-based biofeedback on 22 children with ADHD. They concluded that both the video game and standard neurofeedback improved the functioning of children with ADHD substantially above the benefits of medication. Since then, only one of these companies has offered a product to address ADHD, and it has mixed reviews. Scientists are also divided about the subject or using EEG to provide therapy. The main issue is that the commercial product is expensive, that one solution does not work for everybody, and that, in some cases, this might need to be combined with regular therapy to make it work.


Image of a child playing a video game while undergoing an EEG test. Freer Logic LLC and BrainCo Inc., both initially conceived with the aim of creating biofeedback products to assist individuals with ADHD, were likely inspired by a 2001 report published by Dr. Pope and the Eastern Virginia Medical School.  The report discusses the positive outcomes observed in a study involving 22 children with ADHD who received video game-based biofeedback. It concluded that both the video game and standard neurofeedback significantly enhanced the functioning of children with ADHD, surpassing the benefits of medication. However, the effectiveness of using EEG for therapy remains a subject of debate among scientists.  One of these companies has since introduced a product to address ADHD, although it has received mixed reviews. Challenges in this field include the expense of commercial products, the variability of solutions for different individuals, and the potential need for combined therapy approaches to achieve optimal results.


In conclusion, several areas might benefit from this biofeedback technology. Hundreds of books try to provide techniques to help us focus and concentrate, more so now that we are bombarded with information and distraction. Neurofeedback products are probably another way to achieve this goal. For sure, BrainCO's focus on prosthetics will be life-changing for many. Hopefully, there will be more studies on its benefits for ADHD, and together with therapy, these can eventually replace the need for medication.


Reference:

1) https://spinoff.nasa.gov/Spinoff2013/cg_2.html

2) https://spinoff.nasa.gov/Spinoff2019/cg_6.html

3) https://www.nasa.gov/centers/langley/news/releases/2000/00-063.html


Recent Posts

See All
bottom of page